Read stats in context
Damage is per attack hit, not guaranteed DPS. Cooldown is a base interval in seconds; projectiles, area attacks, buffs and multi-hit patterns cannot be compared by damage ÷ cooldown alone. Movement, target contact, type matchups and modifiers affect outcomes.
Level scaling
Move levels follow a behavior-specific upgrade ladder. The table shows base damage and cooldown after the source’s balance adjustments. Evolution is a separate operation after max level and its run-card requirement. Buffs have no damage evolution.